In coding, a class is like a container that holds lots of things. It's like a big box that can include many smaller boxes inside. Each of these smaller boxes has a name and instructions on what it can do. These boxes are called "methods".
For example, let's say you're making a game about a puppy. You might create a class called "Puppy". Inside this class, you can have methods like "run", "jump", "bark", and "sit". Each of these methods will have instructions on how to do that particular action.
Now imagine that you have two puppies in your game. You could create two instances of the "Puppy" class - one for each puppy. Each instance of the class will be like a separate puppy that you can control individually.
So, when you tell the first instance of the class, "Puppy1", to run, only Puppy1 will run. The second instance, "Puppy2", could be told to jump, and only Puppy2 will jump.
So, a class is like a blueprint for making lots of objects with similar properties and actions.