Okay, imagine you have a toy car with two wheels. Now, you want to make it move by pulling it with a rope. But here's the catch. You have two ropes, one for each wheel. How do you make sure that the car moves straight and doesn't wobble or drift to one side?
Well, that's where balanced lines come in. Balancing the two ropes means that you send the same amount of force through each rope so that the car moves straight ahead. You can do this by linking the ropes together at the center of the car or pulling each rope with the same force.
Now, let's apply this concept to audio signals. An audio signal is like a wave that travels through a wire from one device to another. But sometimes, this signal can pick up unwanted noise or interference along the way, which can degrade the quality of the audio.
To avoid that, audio engineers use balanced lines, which means they send two copies of the same signal through two wires instead of just one. One copy is sent normally, while the other copy is inverted or flipped in polarity. The signal is then recombined at the receiving end, which cancels out any noise or interference that was picked up along the way.
Balanced lines provide a clean and strong audio signal that can travel over long distances without losing quality. So, just like balancing the ropes on a toy car, balancing audio signals helps to keep the audio quality straight and noise-free.