Okay, imagine you're building something with blocks. First, you need to decide which blocks to use and how many you need. This is like the early stages of creating a MUD (which stands for Multi-User Dungeon or Multi-User Dimension). Developers decide what type of MUD they want to create and how many players it can hold.
Then, you start building with the blocks. You put one on top of the other and you create a structure. This is like building the MUD itself. Developers create the virtual world, known as a text-based environment, where players can interact with each other and complete quests.
As you keep building your structure, you can add more blocks and create different rooms and features. This is like adding more content to the MUD over time. Developers can add new areas, monsters, and quests to keep the game interesting for players.
As you play with your blocks, you might make mistakes and have to take some blocks off and move them around. This is like when developers have to fix bugs or make improvements to the game. They have to make changes to the code to ensure that players can continue to play without problems.
Finally, when you're all done building, you can invite others to come play with you. This is like opening the MUD to the public. Anyone with access to the internet can play the game and interact with other players in the virtual world.
Overall, the chronology of MUDs involves developers creating a virtual world from scratch, adding content over time, and then opening it up to players. It's like building with blocks, but with words and code instead.