ELI5: Explain Like I'm 5

Dynamic game difficulty balancing

Okay, sit down and get ready to learn about dynamic game difficulty balancing! Imagine you are playing a game, and it's too easy for you. You are breezing through all the levels, and it's not that fun anymore. Or, maybe it's too hard, and you keep losing over and over again. Dynamic game difficulty balancing helps fix this problem!

This is a special technique that can be used in video games to change how hard or easy a game is based on how good you are. Imagine you are playing a racing game, and you are really good at it. The game will notice that you are doing better than most people and make it a little more challenging so that you are still having fun. If you're not that good, or if you keep losing, the game will make it easier so you won't get frustrated and give up.

The idea behind dynamic game difficulty balancing is to help make the game experience fun and enjoyable for everyone, not just a super good or super bad player. It's like having a teacher who knows how to give everyone in the class the right amount of homework, so they don't get too stressed or too bored.

Another example of dynamic game difficulty balancing can be seen in puzzle games. Imagine you're playing a puzzle game, and you're stuck on a level for a long time. The game can recognize that you're struggling and start giving you hints or less complicated puzzles so you can keep playing and move forward.

In summary, dynamic game difficulty balancing is when a game adjusts the challenge level based on how good the player is. It's like having a personal game coach who tries to give you the right amount of challenge so that you have fun and don't get frustrated.