Game art design is like drawing or painting pictures in a storybook, but instead of just looking pretty, the pictures are part of a bigger story that you can play with.
Just like how a storybook has different characters and settings, a game also has different characters, backgrounds, objects, and animations that make up its world. And the game art designer has to create all of these things in a way that fits with the story and helps the player understand what's going on.
For example, if the game is set in a jungle, the game art designer has to create all the trees, vines, and animals that would be found in a jungle, and it has to look like they belong together in that world.
The designer also has to think about how the characters and objects move and interact with each other. For example, if there's a waterfall in the jungle, the designer has to create the water flowing down, the mist around it, and the sound it makes.
In order to make all these things, the game art designer uses different tools and techniques like drawing, 3D modeling, animation, and special effects.
Finally, the designer has to make sure that everything looks good and runs smoothly on the player's device. It's like making sure that the storybook pages aren't torn or blurry so that you can enjoy reading it without any problems.