Imagine you have a coloring book with a lot of pages. Each page has a picture that you can color. Now, let's say you want to make a 3D model using one of the pictures. You could start by copying the picture onto a flat piece of paper, and then you could cut out certain sections of the picture to give them some depth. For example, if the picture was of a cup, you could cut out the circle shape of the cup and fold it to make a 3D cup.
Image-based meshing is similar, but instead of using a flat piece of paper, we use a digital image. We can take a digital image that shows a 3D object from one angle and create a 3D model of that object. To do this, we need to use a computer program that can convert the 2D image into a 3D mesh (a mesh is a series of connected points and lines that define the shape of an object).
The computer program will analyze the image and look for areas that have changes in color or texture. These areas are where the program will create the points and lines that define the shape of the 3D model. The more detailed the image is, the more detailed the 3D model will be.
Image-based meshing can be used for many things. For example, if you want to make a 3D model of a building, you could use a satellite image or a photograph of the building to create the mesh. Or, if you want to make a 3D model of a dinosaur, you could use a photograph of a skeleton as a reference and create the mesh from that.
In summary, image-based meshing is a way to create 3D models using digital images as a reference. It's like making a 3D coloring book out of pictures.