ELI5: Explain Like I'm 5

Behavior trees (artificial intelligence, robotics and control)

Imagine you're playing a game where you control a character who has to make decisions based on what's happening around them. Now, behavior trees are like a blueprint for those decisions. They help your character figure out what to do next.

Think of it like a tree with branches. Each branch represents a specific action your character can take. The trunk of the tree is called the root, and it's where your character starts making decisions.

When your character starts making decisions, it follows the branches of the tree, starting with the root. Each branch leads to a certain action, and each action leads to another set of choices. It's kind of like going down different paths, and each path leads to a different outcome.

So, when your character encounters a situation in the game, it will look at the behavior tree and figure out what to do based on the branches and the choices it can make. The tree can also be customized to give your character more options or to add new actions as needed.

Overall, behavior trees help artificial intelligence, robotics, and control systems make decisions. They're like a set of instructions that tell your character what it should do based on different situations it faces, helping them complete tasks more efficiently or effectively.
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