Have you ever played hide and seek with your friends? Before you start playing, you usually decide on some rules. For example, you might have a rule that says you can only hide in certain parts of the house. That's like making a rule about where you're allowed to hide.
In math, a grothendieck topology is a set of rules about where things are allowed to be "hidden" in a category. A category is a special type of math structure that has objects and arrows that connect them. For example, the category of sets has sets as objects and functions as arrows.
Just like in hide and seek, the rules in a grothendieck topology tell us where certain things are allowed to be "hidden" in a category. But instead of hiding, we're talking about something called "sheaves." Sheaves are a way of putting together information on a category.
To understand a grothendieck topology, it can be helpful to think about an example. Let's say we have a category of open sets on a topological space. Open sets are like little puzzle pieces that fit together to make up the whole space. Our rule might say that if we have a bunch of open sets that cover another open set (meaning they fit together to make that bigger set), we can "glue" them together to make a sheaf.
So, let's say we have three open sets: A, B, and C. And let's say they all overlap with another open set D, which is the union of A, B, and C. We can "glue" A, B, and C together to make a sheaf that sits on top of D. That sheaf tells us something about how A, B, and C fit together.
This is just one example of a grothendieck topology, but they can be defined in many different ways. The idea is to use rules to tell us where we're allowed to "hide" things (or form sheaves) in a category.