Okay kiddo, so let me try to explain this concept called "resource acquisition is initialization" in a way that you can understand.
Imagine you are playing with a set of blocks. Each block represents something that your computer needs to do its job. For example, one block could represent memory, another block could represent a file, and so on.
Now let's say that you want to use one of these blocks. What do you do? Well, you have to go and get it, right? You might reach out and pick up the block that represents memory, for example, and bring it over to where you're playing.
That act of picking up the block and bringing it over is kind of like "acquiring" the resource that you need. You are "taking possession" of it, in a sense, so that you can use it for your playtime activities.
But here's the thing: when you acquire a resource, you also have to "initialize" it. That means you need to set it up so that it's ready to be used. For example, if you're acquiring a block of memory, you might need to clear it out first so that there's nothing already stored in it.
So when we say that "resource acquisition is initialization," what we're really saying is that the act of acquiring a resource and initializing it are kind of the same thing. They happen together, in one step.
Why is this important? Well, it turns out that if you try to use a resource that hasn't been properly initialized, all kinds of bad things can happen. Your computer might crash, or your program might not work correctly. So by "acquiring" and "initializing" resources together, we can help make sure that everything runs smoothly and without any problems.
Does that make sense, kiddo?