Scaling in geometry is like making something bigger or smaller while keeping its shape the same. You can imagine it as if you have a small toy car, and you want to make it bigger without changing its shape. So, you would use a tool to make the car larger, but everything on the car will also become bigger in proportion.
For example, if you want to make a triangle bigger, you can use a triangle-shaped cardboard and place it on top of the original triangle. Then, you would use a pencil to trace around the cardboard triangle, and you will get a triangle that is now bigger but it still has the same angles and sides.
Scaling can also be done in reverse. You can make something smaller without changing its shape. So, if you want to make your toy car smaller, you can use the same tool to shrink it down, but again, everything on the car will be smaller in proportion.
Scaling is helpful for many things, such as in architecture, when designers want to create a model of a building that is a smaller version of the real thing. Or in map-making, when cartographers want to show a larger area in a smaller space.
So, scaling is basically the process of making something bigger or smaller while keeping its shape the same. It's like stretching or shrinking something while maintaining its proportions.