Okay kiddo, so you know how sometimes we have toys that we only have one of, and we can't go get another one if we lose it or give it away? That's kind of like what a singleton is in computer programming.
A singleton is a special kind of thing (or "object," as we call it in programming) that only gets created once, and then every time we need to use it, we just use the same one. It's like having only one toy and playing with it over and over again.
Now, sometimes in computer programs, we need to have something that everyone can use, like a rule or a tool, but we don't want to make a whole bunch of copies of it. That would take up too much space and could cause problems if everyone tried to use their own copy at the same time.
That's where a singleton can come in handy. We create the singleton object once, and then every time someone needs to use it, they just use the same one. It's like sharing our toy instead of everyone having their own.
This can be really useful when we're trying to keep track of something important, like a score in a game or a user's login information. We can use a singleton to make sure that everyone is looking at the same information, and we don't have to worry about things getting messed up.
So, singleton objects are kind of like special types of toys that we only have one of, and everyone can share and use together to help keep things organized and easy to manage.