Imagine you are painting a picture. But instead of using one big brush, you use many small brushes with different colors and patterns. Texture splatting is kind of like that, but with computer graphics.
In computer graphics, textures are images that can be applied to 3D objects to make them look more realistic. Texture splatting is a way to combine multiple textures together to create a more complex and detailed appearance.
Let's say you have a 3D model of a grassy field. You could apply a single texture to the entire field, but it wouldn't look very realistic. Instead, you can use texture splatting to add different textures for different parts of the field.
For example, you might use one texture for the dirt and rocks, another for the grass, and a third for flowers. These textures are like the different colors and patterns of paintbrushes you would use in a painting.
To apply all these textures to the 3D model, texture splatting uses a process called blending. The computer blends the different textures together in a way that makes them look seamless.
So, in the end, using texture splatting creates a much more realistic and detailed scene than just using a single texture. It's like painting a picture with many different paintbrushes to make it look more interesting and lifelike.