Thorson's rule is a principle in the field of computer science that helps programmers write better code.
When you write code, you need to make sure that it's clear and easy for others to understand. That's where Thorson's rule comes in. Basically, it means that you should design your code so that the data that gets used together gets stored together.
Let's say you're making a video game. You need to keep track of a lot of different things - the player's score, the enemies onscreen, the power-ups you collect, and so on. Thorson's rule would suggest that you keep all the information related to each of these things in one place. For example, you might have a "player" object that includes the player's score, health, and position on the screen. Then you might have an "enemies" object that includes information about each enemy's position and behavior.
Why is this important? If you split the data for each thing across multiple objects, it can make your code hard to read and understand. Imagine trying to figure out what's going on in the game if the player's score was stored in one object, their position was stored in another, and their health was stored in a third. By keeping everything together, it's much easier to see how all the pieces fit together.
So, to sum up: Thorson's rule is a guideline that says you should keep related data together when you're writing code. This makes your code easier to read and understand.