Okay kiddo, let me explain what a bottleneck is in software. Imagine you're playing with lots of toys and you want to play with them all at the same time.
Now, you have two hands and you can only pick up and play with one toy at a time. This means you can't play with all your toys at once and you will eventually run into a problem - you'll reach a point where you can't pick up any more toys with your hands and you'll have to put down one of the toys you're playing with so you can pick up a new one to play with.
This is sort of what happens with software, except that instead of toys, we're talking about things like data or information that the software needs to process. Your computer can only process one piece of data at a time (just like you can only play with one toy at a time), and sometimes the software has to wait for other parts of the software or your computer to finish processing before it can move on to the next piece of data.
This waiting can cause a delay in the software's performance, and that delay is called a bottleneck. So, just like how you can only play with one toy at a time, software can only process one piece of data at a time and that can cause a delay in performance which is called a bottleneck.