Imagine you are playing with your toy soldiers and you tell them what to do by giving them different commands like "march", "stop", "turn left", or "shoot". Each command makes the toy soldiers do something different.
In computer programming, the Command Pattern works in a similar way. It is a design pattern where you can tell an object to do something by sending it a command. The object will then carry out the command, and you can undo or redo it if needed.
To better understand, let's take an example of a TV remote control. You press buttons to turn the TV on, change the channel, raise the volume, and so on. In Command Pattern, each button press is a command. The remote control sends these commands to the TV which then carries out the desired action, like changing channels or raising the volume.
Command Pattern can be helpful because it separates the object that sends a request (the remote control) from the object that receives and carries out the request (the TV). This can make your code more organized and easier to understand.