Organismic computing is a type of computer programming that uses living things like bacteria and yeast to do things that we usually do with computers. For example, instead of using a computer to figure out a difficult math problem, scientists can create bacteria or yeast that will do the same job. They accomplish this by changing the bacteria or yeast's DNA so that it has instructions that tell it how to do the problem. In this way, they use the living organism's natural abilities to do something that normally only a computer could do.