Rotations and reflections in two dimensions are like playing with a toy. Imagine you have a toy car and you want to spin it around. When you spin it, it looks different, but it's still the same car. That's what we call a rotation.
Now, let's say you take a mirror and hold it up to the car. The car's image will be reflected in the mirror. That's what we call a reflection.
In math, we use special formulas to rotate and reflect shapes on a coordinate plane. But it's just like playing with a toy - you can turn it around or make it look like it's facing a different direction by rotating it, or you can hold a mirror up to it to see its reflection.
So, in short, rotations and reflections in two dimensions are like playing with a toy to make it look different, but it's still the same toy.