A voxel is like a little box of space that we use in computer graphics and imaging. It's a way of organizing information about objects in a three-dimensional space, kind of like how we use pixels for two-dimensional images.
Imagine you have a bunch of building blocks (like LEGOs) all lined up, and you want to make something that looks like a house. You can use the blocks to build walls, floors, and other parts of the house. But how do you keep track of where each block goes in three-dimensional space?
That's where voxels come in: each individual block can be thought of as a voxel. By arranging them in a certain way, you can create a 3D shape that looks like a house.
In computer graphics, we use voxels to represent objects in a virtual 3D space. For example, a video game designer might use voxels to create the terrain and objects in a game world. Each voxel would represent a small part of that world, like a patch of grass or a rock.
Overall, voxels are a helpful tool for organizing and manipulating 3D data. They allow us to represent complex shapes and structures in a way that computers can understand and work with.