Mesh generation is like creating a bunch of tiny shapes that fit together to make a larger shape, like a puzzle. Imagine you have a square piece of paper and you want to turn it into a cube. You can fold it and cut it into smaller squares, then connect those squares together to make the cube. That's what mesh generation does: it takes a complicated shape and breaks it down into a bunch of smaller shapes, called elements, that fit together to create the final shape.
To do this, computer programs use complicated math formulas to divide up the shape into tiny parts. These parts can be triangles, rectangles, or other shapes, depending on what the user wants. Once the shape is broken down, the program can analyze it and figure out things like how light or fluids will move through it. This is useful in lots of fields, like engineering, physics, and computer graphics.
So in short, mesh generation is like creating a puzzle where every piece is a shape, and putting those shapes together to make a bigger shape.